Prima Light
Spell Quick

Prima Light

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Activate 1 of these effects; ● Tribute 1 EARTH Warrior monster, and if you do, Special Summon 1 LIGHT Warrior monster from your hand or Deck. ● During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Warrior monster from your hand. During your Main Phase: You can banish this card from your GY; add 1 Warrior or Fairy "Cyber" monster from your Deck to your hand. You can only use 1 "Prima Light" effect per turn, and only once that turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
48± 8/ 100
Power Score
Intrinsic 48
Deck 47

Prima Light — Power Evaluation

Final Score: 48 ± 8 · Confidence: Medium

  • Intrinsic: 48 · Deck: 47 · Meta: provisional
  • Primary role: Extender · Secondary: Searcher/Tutor

Why it scores here

Prima Light is a Quick-Play Spell whose two activation modes put a Warrior body onto the field from hand or Deck, one of them as a card-neutral Tribute-and-replace swap. Its GY-banish effect is a real once-per-turn +1 card search for a Warrior or Fairy 'Cyber' monster, which is what earns the resource and resilience points. It has no negation or removal and no combo evidence, so combo and interaction stay low. Its 862 views and the 1,500+ Star partner co-occurrences are frequency signals inside one 12-deck sample and earned no points; the score reflects the text, not the popularity.

Axis scores

Axis Score Evidence
Accessibility 65 Live from hand with a Warrior in hand or on field, and recoverable from the GY via the once-per-turn banish search; present in all 12 sampled decks at 1 to 2 copies (observed, with the GY route inferred from text).
Combo & Conversion 40 Mode 1 is a Tribute-for-LIGHT-Warrior swap and mode 2 adds one Normal Summon, so it gives at most one extra body; zero recorded boards (inferred from text, no combo evidence).
Resource Economy 60 The GY banish effect returns one card from Deck to hand, which is a clean +1 for the cost of the card itself, while the summon modes are card-neutral (verified text, inferred advantage).
Effect & Interaction 5 No negation, removal or hand-trap text on the card (verified from description).
Material Utility 5 A Spell card cannot be material and provides no level, attribute or name; the Warrior it summons is the only material-relevant output (verified text, inferred).
Resilience & Flexibility 50 The GY-banish effect gives it a second life after being sent to the GY, but the shared once-per-turn limit and the Warrior-only targeting cap its flexibility (verified text, inferred).
Deck-Building Efficiency 60 Runs 1 to 2 copies in a 12-deck sample with a mild Warrior and Fairy restriction and no garnet or lock text (observed deck copies, inferred slot cost).

Calculation

Weight profile: 0.7 Extender + 0.3 Searcher/Tutor. Intrinsic ≈ 48, Deck ≈ 47, Meta = provisional. Modifiers: Warrior-shell restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Once-per-turn GY-banish search returns a Warrior or Fairy 'Cyber' monster from Deck, giving a real +1 card when the card is in the GY
  • Two summon modes (Tribute swap from Deck or hand, plus a bonus Normal Summon) keep it useful across hand and board states
  • Present in all 12 sampled decks across 5 archetypes, with the 100% Star-partner pattern showing a consistent home

Weaknesses

  • Zero recorded combo appearances, so combo conversion rests on text alone
  • No negation, removal or hand-trap interaction
  • Mode 1 needs an EARTH Warrior to Tribute and mode 2 needs a Warrior in hand, which narrows the spots it is live
  • The GY search and both modes share one once-per-turn limit

Counters / choke points

  • No counter evidence in the pack; as a Spell it can be answered by ordinary Spell negation, which is a general rules point and not a card-specific claim (inferred).

Best use

Extender with GY-recovery search. Decks: Warrior and Star shells as seen in the sample: Battleguard, K9, Stardust Bystial, Trickstar, Ninja. Suggested copies: 2.

Evidence & gaps

  • Verified: Effect text: Tribute 1 EARTH Warrior to Special Summon 1 LIGHT Warrior from hand or Deck; Effect text: Main Phase Normal Summon of a Warrior from hand; Effect text: GY banish to add a Warrior or Fairy 'Cyber' monster from Deck to hand, once per turn across all effects; Present in 12 of 12 sampled decks, 9 of which run 2 copies
  • Observed: Five archetypes in the sample: Battleguard 4, K9 3, Stardust Bystial 2, Trickstar 2, Ninja 1; Star partners (Tenma, Kaiki, Kaiza, Todoroki, Senko and others) co-occur in 100% or 75% of the sampled decks
  • Inferred: Mode 1 is card-neutral on board, a body swap rather than a net gain; The GY banish effect is a real +1 card when the card is in the GY; Timing is simple, with a fiddly bit around the 'immediately after this effect resolves' wording in mode 2
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the 12-deck sample only 12-deck sample is thin and dominated by one shell











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